Grimm was a very short lived passion project to get me into a Game Design course at Conestoga College in Ontario. I wanted to create a pixelated 2D roguelike, very similar to Dead Cells and Blasphemous, where you play as a plague doctor named Slack, navigated a variety of deadly terrain to reach the ultimate end goal killing Grimm, the ruler over the Island that you're inhabited on.
My goal for this was just to create concept art, and at least one animation for this game concept. this is one of my earliest works that I'm very proud of, taking many inspiration from dark souls aesthetics and medieval themed videogames that I've enjoyed throughout my youth.